AI and AR to Shape the Future of Consumer-Grade Tech

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Artificial intelligence is a subject long discussed in many scenarios and contexts. Even dating as far as 40 years ago, people have explored the pros and cons of the then-theoretical concept of artificial intelligence. Today, that concept is no longer just a figment of fiction or a mere unreachable concept. AI has started to seep into our day to day interaction with technology and the first iterations of fully fledged AI solutions are now available on the market.

In this day and age where artificial intelligence can be achieved, it would be interesting to explore the realistic possibilities and applications that come along with it. In this article, we will be taking a look at both AI and AR, how they have impacted our reality and how they can influence and shape our future.

AR

Augmented reality is another tool that could have massive importance in the not so distant future. What is AR exactly? Augmented reality is the process of adding virtual elements to the real world so that virtual and real collide to create a new experience. An example of this would be highly successful Pokemon GO mobile game which uses AR to implement virtual Pokemon into our real world, as seen on the screen of your smartphone.

AR can be used outside the smartphone spectrum, as we have seen several times in the past couple of years with artist holograms. Deceased celebrities such as Tupac Shakur have been brought back to life for one more show through the power of augmented reality. Fans were blown away by this technology and what it can achieve. In the near future, we can see very practical and enhancing applications of this technology, in pretty much all important spectrums of a society.

VR

Virtual reality has seen more spotlight than AR in 2016, and this is due to the grand marketing campaigns and numerous VR headsets being released. The major tech manufacturers have been rolling out VR compatible gaming consoles and PCs, so that this technology can see more user time. VR is a form of technology that has the user immerse in a completely virtual environment and interact with said environment. In a sense, you could say that it is the opposite of AR, where virtual elements are brought into our reality. In the near future, VR promises to play a major role in how technology is delivered to consumers and how users make use of it in their daily activities.

Very innovative applications of VR for architectural design and even globe exploration/education (Google Earth VR) are already setting the tone for a very VR-centric future. Soon, architects will be able to walk through the halls and rooms of the buildings they are designing before the first brick is laid. This will have a massive impact on the productivity and efficiency of their work, as well as their ability to see the project from multiple perspectives that were not available prior.

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